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1. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
Thursday morning bump...
- by Tony Calif - at 2013.07.04 09:22:00
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2. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
Tuesday Morning Bump...
- by Tony Calif - at 2013.07.02 09:10:00
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3. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
@Oso I cannot see any reason Dust industry should be kept EvE side. (simple T1 stuff, get parts, stick it together, PAPOW manufactured gun/suit). It's hardly reinventing the wheel. Industry is for another topic though. I agree with your other poi...
- by Tony Calif - at 2013.07.01 20:20:00
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4. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
You might have a point there Kero. Defiance has thousands online, but it's pretty tricky getting into PvP except at the weekends. I disagree that the PvE needs to be fully flushed out with content... Just look at our lack of PvP content :P Also le...
- by Tony Calif - at 2013.07.01 18:08:00
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5. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
Bump on a Monday morning...
- by Tony Calif - at 2013.07.01 09:03:00
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6. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
I'm just looking for a rough and ready guesstimate, ideally from CCP :(
- by Tony Calif - at 2013.07.01 00:22:00
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7. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=988205#post988205 I'm disappointed & concerned by the lack of any mention of PvE, Industry and the "Infestation" game mode which I'm assuming is the PvEvP element of Dust. I would real...
- by Tony Calif - at 2013.06.30 14:25:00
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8. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
Game needs to be as smooth as unreal tournament. There's no real excuse to not be as it's unreal engine. 12 v 12 would be too small though. 16 on 16 is too small.
- by Tony Calif - at 2013.06.07 17:52:00
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9. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
+1 Roll out PvE asap.
- by Tony Calif - at 2013.06.03 13:16:00
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10. Skirmish 1.0 should be used for PC battles - in Feedback/Requests [original thread]
+1 Craterlake was when I loved Dust
- by Tony Calif - at 2013.06.01 19:04:00
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11. REQUEST : New game modes. - in Feedback/Requests [original thread]
Capture the flag/bag/vehicle King of the hill VIP MAG's domination Not to sound entitled or anything... But why am I stuck playing 2 game modes? Ambush & OMS are the same, regardless of crap falling from the sky, just TDM. Even Skirmish can b...
- by Tony Calif - at 2013.05.09 03:15:00
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12. Everyone Sign This Petition - in Feedback/Requests [original thread]
I back this petition to remove snipers. As they head glitch (exploit), are invisible (new draw distance glitch yay CCP), and are generally just horrible people at their core.
- by Tony Calif - at 2013.05.09 02:05:00
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13. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
To join a corp you have to want to play the game. As the OP states, after 2 hours, most players are like "wtf is this rubbish?" Multiple YouTube "reviews" prove this point of view. Even if you join a corp, they might not even be good, and then you...
- by Tony Calif - at 2013.04.11 09:57:00
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14. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
The community DOES want a training environment, it's just not top of CCPs priority list. It should be, and you should gain active SP for training. Noob problem = fixed AFK farming = fixed
- by Tony Calif - at 2013.04.11 09:07:00
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15. unbalenced game = 2 hour frustration fest - in Feedback/Requests [original thread]
Well said sir. It's obvious to me that we need "starter" games, with gear restricted. People will then leave these games in their own time. I can't imagine how hard this game will be to pick up in 2 years time. For Dusts continued growth, this i...
- by Tony Calif - at 2013.04.11 09:04:00
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16. 17/03 Test Mercenary battles. - in Feedback/Requests [original thread]
The Titan was too big IMHO, it'd be better as BS / Freighter. Aside from that, a Titan hits a planet, the planet is going to lose. Big time.
- by Tony Calif - at 2013.03.17 17:36:00
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17. 17/03 Test Mercenary battles. - in Feedback/Requests [original thread]
Stunning. Get rid of the crashed spaceship or whatever the thing is. Except for that, some excellent effects. When my corpy said to play them I expected disappointment. I was honestly impressed.
- by Tony Calif - at 2013.03.17 14:21:00
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18. dust needs a respec system - in Feedback/Requests [original thread]
Hahaha. EvEtards will be EvEtards. They won't tell you that once per year CCP allow them to change their attributes to suit them. Attributes -> skill points. I don't see any problem with a once per year reset for partial skills. I would sugges...
- by Tony Calif - at 2013.01.29 18:42:00
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19. Dust's biggest problem - in Feedback/Requests [original thread]
Assault suit -> Assault rifle. Word association. Change the name of the Assaut rifle to blaster rifle or something. Then you'll see more variation.
- by Tony Calif - at 2013.01.25 22:15:00
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20. Demand of team/corp deployment now (alot likes= high demand) - in Feedback/Requests [original thread]
It's still the same as MAG. No one played Sabotage with a full 32 unless it was a clan war. It was too easy. 1 squad of "game changers" is all it usually takes to win vs randoms. A really solid enemy squad can change that for sure, but then it's j...
- by Tony Calif - at 2013.01.25 20:47:00
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